DAN Management Brown Bag Series
December 16, 2016
1:00 - 2:00 pm
This paper contributes to the union renewal literature by examining the union voting propensity of workers in the high-tech tertiary sector of video game development toward different forms of unionization. We used exclusive data from a survey of video game developers (VGDs) working primarily in Anglo-Saxon countries. When looking at the factors related to voting propensity, our data indicated that the type of unionism matters and that industry/sectoral unionism is an increasingly salient model for project-based knowledge workers. This is an important policy dimension given that the legal structures and norms in Anglo-Saxon countries still tend to support decentralized enterprise-based unionism. It is also important for unions insofar as their organizing tactics remain geared toward a shop by shop approach or, at least, a localized geographical approach. Though additional work is required, our analyses lend support to the argument that high commitment and high involvement workplaces can engender a desire for collective representation and voice such as is offered through unionization. Whether this is because such workplaces step over a breaking point line where the requirement for full alignment with employer goals becomes untenable and a source of discontent, whether this represents the existence of dual commitment where a representative agent like a union is seen as necessary to protect the work that people love, or whether there is a combination of these forces is not yet clear, but is a critical area of future study for project-based knowledge workers.
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